CS:GO 101 Tips and Tricks – How to Dominate on The Map Nuke

Welcome to the 101 for CS:GO. Here we explain the basics of the shooter in as much detail as possible to prepare you for your journey to becoming a professional player. Today we have tips on the map Nuke.

A classic among CS:GO maps

Although Nuke looks quite modern, the nuclear power plant is one of the old-known and classic maps of the shooter. The area was already part of the map pool of Counter-Strike 1.6, but at that time it was simpler both visually and in terms of gameplay. In the course of the various game versions, Nuke was always kept and heavily modified with respect to the original version. For example, it was first located in Germany, but was then moved to America. Nuke was much more playable for counter-terrorists in the beginning, now the attacking side has better chances as well. The map has been in the Active Duty Group for selection in official tournaments for over five years. Do not forget counter strike 1.6 download here.

The A-Side

Nuke is composed of large above-ground and underground terrains. The bomb spot of the A-side is located above ground, but around it is a spacious courtyard and various entrances to the building. The trick with Nuke, as a counter-terrorist, is to control and guard these locations well.

The bomb spot A on the map Nuke

The first task is to be optimally prepared and waiting for terrorists’ attacks. The terrorists might come through Outside – the big yard next to the building, where various containers are located. In the small hut at the A spot – called Main – one player should be placed. This player after listen for clues from Outside and give clues to his team.

If the terrorists come via Outside, a smoke screen with Smokes is often thrown there. This way the way over Secret towards B-Spot is covered. The frequently played tactic allows the terrorists to enter the complex underground.

If the opponents do not go via Outside, another access to the A-Spot is via Squeaky. This is the right access to the A spot, if the terrorists from their spaw

into the first big anteroom (lobby). You can prepare for this, because the door must be opened by the terrorists.

Often the attackers will then throw Blend or Smoke

-grenades to make it difficult for CT players to rotate to the A-Spot. In addition, a T player may drop into the vent via the Squeaky access.

To defend the A side, the second vent behind it on the A spot is suitable as a position for a CT player. This allows the player to scout whether the enemies are attacking on A or B and counter an attack on A right away. For example, the player can attack the terrorists or delay the laying of the bomb, which gives their own team members more time to rotate.

For terrorists, there are many aspects to consider on the A side. An attack must be well planned. In addition, you must always think about what positions the defenders can take. This is because the A-side can be occupied on two levels. Opponents can be either above the room at the level of the crane or on the hat (fries). On the ground, the silos in the middle various corners are used as hiding places. Smokes and Flashes are good at taking the A spot. Otherwise, the Counter-Terrosites will have an easy time fending off your attack.

The B-Side

Deep underground, behind tunnels, windows, doors or a large ramp is the B-side. It is neither easy to defend nor easy to attack. Both sides have difficulty because there are seemingly endless ways to get to the B spot.

The bomb spot B on the map Nuke

The defense must control five different directions on the B side. The CT side should definitely put a player on the ramp leading to the bomb side. This will allow the player to relay information as quickly as possible should the terrorists plan a quick B-push. If many enemies are attacking the ramp, the CT player should quickly drop toward the B and not engage in a hopeless fight.

The rotation of defenders must then be quick. Always As always, you should use your utility well: An incendiary grenade can quickly stop the terrorists from charging unhindered. Moreover, it makes them easy targets. A Smoke on the bomb spot can also cause confusion – but be careful: this can also affect your own team.

Attacking the B-Spot is always easier if you create an Entry-Frag

This makes it more difficult to split and rotate defenders. This makes it easier for two to three T-players to take the B-side. Using utilities makes this even easier. Smokes can either smoke in the entrances or directly smoke in the planted bomb. The trick is to take over a quick bomb plan on the B-side. This gives you time to play off the opponents.  This forces the CT side to investigate every nook and cranny before the bomb defusing can take place. The longer this takes, the further the timer is for the big bang that secures you the round win.